Instructional Design is the systematic development of instructional specifications using learning and instructional theory to ensure the high-quality instructional experiences. It is the entire process of the analysis of learning needs and the development of a delivery system to meet those needs. It includes the design of instructional goals, materials and activities and continuous tryout and evaluation of all instruction and learner activities.
Judge Learning Solutions typically employs standard instructional design methodologies for all of our projects. The graphics below show two of the more common approaches.
The ADDIE Model forms the basic backbone of any instructional design process.
- Analysis – The Analysis phase involves understanding the business problem, the programme mandate, the learners and the overall learning outcome(s).
- Design – In the Design phase, the overall solution to the business problem and the design of the end courseware / solution is crafted. This involves extensive coordination between the customer, project manager and the design team.
- Development – The Development phase involves the actual conversion of the design to the courseware that is to form the solution of the problem by meeting the learning outcomes.
- Implementation – The Implementation phase involves the actual deployment and sue of the final course by learners.
- Evaluation – The Evaluation phase involves a summative evaluation of the courseware. This is normally communicated in the form of customer feedback.
Bloom's Taxonomy is a theoretical framework for learning. The actual creation of eLearning courseware is based off such frameworks, popularly applied in instructional design.
- Remembering – Recall information
- Understanding – Explains ideas or concepts, creative thinking
- Applying – Using information in other familiar situations, critical thinking
- Analyzing – Breaking down information
- Evaluating – Justifying a decision or course of action
- Creating – Generating new ideas, products of ways of viewing things